![]() ![]() Last Hovered Item Pointers hover over an item in your inventory to check basic stuff. Cold Reseter resets cold and its timer to 0 when game attempts to process hunger effect. Toxic Reseter resets toxicity level and its timer to 0 when game attempts to process hunger effect. ![]() Hunger Reseter resets hunger and its timer to 0 when game attempts to process hunger effect. Looks funny if it's not equal to move speed. Speed Mod scales the speed with which player puppet animation plays. Move Speed Mod scales the speed with which player puppet moves over terrain Infinite AP as name suggests - player check included Infinite Ammo as name suggests - player check included ![]() ![]() Highlight Timer Mod scales the speed for the highlight timer (I found it easier to spot items this way) Mod scales the distance at which loot shows up (when you highlight items) Weight Mod scales the weight of all items in your inventory (not the items you wear though) Freeze damage counter at 0 if you'd like God Mode. a bunch of pointers for character stats, skill and so on. That said, this table sports the same stuff: I don't think it really has the legs to stand on its own and the added length just invited scrutiny it can't withstand.Seems the code did not change much since the ATOM RPG, so I could rebuild my old table real quickly. I think maybe I would have enjoyed this more if it had remained a 10-15 hour expansion to ATOM, rather than being fleshed out with a bunch of unnecessary padding into a full game. A few nice bits of writing and mystery - something the team does very well - but overall not something I really even wanted to finish once I got rolling. Getting to the upper area finally was especially shocking - seriously? It's one room, two buildings? The random encounters were tedious and interchangeable. Zero improvements to ATOM's already rather boring combat, starting with an endgame character (even if you roll a new one from level 15 instead of importing) takes away the only sort of interesting challenge of the first game, confining everything to one city was a huge blow to the creativity and personality of the setting, especially since the city wasn't especially large or developed in an urban sense compared to what was already present in ATOM. ![]()
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